That Potato Game - Co-Producer
That Potato Game is a third-person physics based puzzle game where players take on the role of a potato and traverse the mystical home of Hilbert. Rolling, jumping, and causing destruction on the way, players navigate puzzles that will unlock fantastic new abilities.
On this project, I managed the roadmap of deliverables, organized sprints, coordinated and took detailed notes for meetings, and organized and managed the wiki for a team of 12 developers. I also supervised smaller scrum teams on focused pieces of development within the larger team to produce rapid development on key features. I worked alongside Damien Royer, the Lead Producer, to take data from testing and interpolate the results into actionable goals.
Hollyhock - Producer + Narrative Designer
Hollyhock is a GMless tabletop role-playing game of Fae creatures, mischief, and intrigue. Each player will take on the role of a Fae creature, made of a playbook that defines their skills and an archetype that describes their form, and enter the Hollyhock festival. Using the cards they are dealt and the skills they have learned, characters will navigate the fantastical world in search of a way to achieve their goals and further their ambitions.
On this project, as one of 4 developers I contribute to the creation of the main gameplay book, including writing playbooks, archetypes, and contributing to the overall design of the game. I work with the team to manage the community discord, and I schedule meetings and develop roadmaps to guide the team to hit key milestones.
Cursal Reversal - Artist + Animator
Cursal Reversal is a 2.5D action fantasy adventure where players can become an expert potion crafter. After receiving a letter from their absent mentor, the Potion Master, players take on the formidable task of reversing the curse that has turned the village's monstrous residents into boring, fragile humans. Created as a demo only.
On this project, I created art assets and contributed to the visual direction of the overall game. Additionally, I served as a technical animator and created rigs and animations for the player character and monsters. Worked alongside fellow artist Olivia Jones to create the full set of art assets in the game.
Mini Infinity - Artist + Animator
In Mini Infinity, players take the role of Mini, a star-mage in training, tasked with defending themselves against many hordes of crystalline enemies. Mini is unable to directly damage enemies with their star magic, instead players must enchant enemies and other objects around the arena to throw.
On this project, with a team of 9 developers including two artists other than myself, I lead the Animation pipeline which included rigging and skinning models from the character artist, animating the main character and enemies, and working with the programmer to get the animations implemented into the build.